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Dungeons & Dragons 2024 Dungeon Master's Guide (D&D Core Rulebook)

46.33

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Dungeons & Dragons 2024 Dungeon Master's Guide (D&D Core Rulebook)

4.8

Highest ranking 101

13 comments

$46.33

Save 7%

Other platform prices

· NIFTY RESOURCES FOR DUNGEON MASTERS—We've packed this book with incredibly useful tools and advice for Dungeon Masters of all levels. Make your game sessions special with over 400 total and 18 new magic items, practical solutions for common Dungeon Master pitfalls, and Greyhawk, a customizable premade campaign setting. · WONDERFUL WORLDBUILDING INSPIRATION—Introduce inspiring new mechanics into your game! Tinker away with revised rules for crafting magic items, creating NPCs, and more. Excite your party and keep them engaged between sessions with the new system for bastions, which are strongholds built and controlled by players. · STUNNING ARTWORK—Delight in spectacular artwork featuring new magic items, legendary D&D figures, cinematic fantasy landscapes, a double-sided poster map of the Greyhawk setting, and more! · LEVEL UP YOUR DUNGEON MASTER EXPERIENCE—We’ve built useful handouts and resources to help you keep track of your campaigns and added a Lore Glossary that helps you easily find information about key D&D characters and locations. · PART OF THE 2024 CORE COLLECTION—1 of 3 revised Dungeons & Dragons core rulebooks, the 2024 Dungeon Master’s Guide is designed for use with the fifth edition 2024 Player’s Handbook and 2024 Monster Manual

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Galaxy Soaring ManReviewed in the United States on February 17, 2025

I am very happy with this 5th edition much needed Dungeon Masters Guide Upgrade. I am totally in love with the cover showing Venger and Warduke from the Dungeons and Dragons Cartoon show from the 1980s. The cover is glossy like I like it. This is the best Dungeon Masters Guide cover ever (the worst ever cover award goes to the first edition Dungeon Masters Guide with a red Efreeti on it). Also great is the book is thick and heavy. It has quality paper and construction. Chapter one is the basics. It is very helpful for beginners in training to be a Dungeon Master. This tells you what you need to know, and answer your questions. Chapter 2 is actually running the game. This includes combat and exploration. Chapter 3 is a DMs toolbox for creating monsters , spells, magic items, and other things. I like the Hazard section which presents the effects of hazards such as poison gas, webs, and even contact with the river Styx. Seige equipment is a must have section. Chapter 3 also provides information on explosives and firearms which I love. There is also a great names table for your to roll for a NPCs first and last name. Very useful. Chapter 4 is creating an adventure. Chapter 5 is creating a campaign with the inclusion of an overview of the world of Greyhawk which was created by Gary Gyax. It was the first complete world for D and D (more fully developed in release over the Blackmore Campaign world created by Dave Arnenson). In the back of the book is a quality map of Greyhawk which is a very nice touch. Thank you Wizards of the Coast. Chapter 7 is on treasure items. Chapter 8 includes Strongholds (Bastions) and their creation for player characters. Appendix A has a lore glossary which is great for looking up names of individuals and places to know what they are. This is a must have. Very nice is Appendix B displaying various maps for you to use. What would veteran Dungeon Masters like myself find useful? Useful things are the Urban and Wilderness Chase tables, Weather Table, Terrain and Encounter distance table. There is a section for creating magic items and spells that is very helpful. I also like the Sample Fear and Mental Stress Effects section. And again, I like the table on page 73 for Firearms, Futuristic Items, and Explosives which are great for encounters on another world. Page 93 has many tables on settlements to give population, defining traits, tavern names, and random shops. This is very useful, even you won’t know what the settlement will be like in a final version which is part of the fun. A negative part of the book is the drawing of “super cute” characters on some of the handouts. This really ruins the handouts to the point that I would not use them. If they had to do this, it would be nice to have one version with a cute character drawn on it, and another with realistic characters such as a dwarf or a dragon. Initiative is covered in this book. Really to add excitement and the chaos of the unknown, I have my players reroll initiative every round (as a group)! This way no one then know what to expect, even the Dungeon Master. This is an A plus Dungeon Masters Guide in giving beautiful artwork. But most of all, it provides all the useful tables to run your games in one book. This book reminds me of the first edition Dungeon Masters Guide by having soooo many useful tables and tips. This edition guide gives clarity and organization that is easy to understand. No stats in here for Venger or Warduke, guess we have to wait. Having a physical book in your hands is like nothing else. Thank you Chris Perkins for all your dedication.

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STACEYReviewed in the United States on March 13, 2025

I am new to DnD but everyone said this book and 2 more would be a good first step. They are amazing! Colorful helpful and useful for newbies!

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ArthurReviewed in the United States on April 7, 2025

Amazing artwork! Great writing and good explanations overall. The packaging and handling were not great, but maybe that's the fault of my country's customs inspection on the package. Bought these for my nephew, who will likely be playing D&D for many years to come. So despite the high price, it's an expense that will dilute over time.

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Brother CharlesReviewed in the United States on December 4, 2024

It's pretty well put together IMHO. In many ways it's been well revised from the 2014 ed: and there is an interesting approach to character making, spell updates etc. The Bastions info is quite interesting and some of the added appendix -like additions are useful. Heck I can hardly forget to mention the inclusion of the Greyhawk campaign world and map right in the DMG. As Yoda would say; Satisfied I am, worthwhile it is 😀

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Trouble In FLReviewed in the United States on November 18, 2024

As a new D&D player, I wanted to invest in the right tools for my latest hobby, so I got this book as well as the player's guide, and ordered the monsters manual that is not due for release until February, 2025. The books have sturdy covers that protect all of the beautiful art and exhaustive information within. I feel that the game should be around for as long as it has already since that are no limits to imagination. Highly recommended!

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NelliesbooknookReviewed in the United States on April 13, 2025

Came in great condition, sturdy, vibrant illustrations. As expected.

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James WardReviewed in the United States on December 9, 2024

This is an absolute MUST HAVE if you are a new Dungeon Master or Player. The value is good for what you get. Lot's of good info, all very well organized. If you are a veteran player or DM there is nothing earth-shattering in here. You don't really need the book. It sure is pretty, though.

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AstralToonsReviewed in the United States on November 16, 2024

The book holds a lot of valuable information for beginner dungeon masters. Much of what was previously touched upon in the previous edition has been better worded and structurally improved. Now that isn't to say it's a perfect step forward, it lacks some credible information that revolves around subjects such as world building and a few other niche subjects but contrary to that. It's a worthwhile purchase and a surprising step in the right direction for dnd.

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GeekorgasmReviewed in Mexico on January 5, 2025

La calidad es igual o mejor que la de 2014, son mas paginas. Como consejo es que si eres nuevo en DND te recomiendo que compres primero el Player's Handbook 2024 antes que este. Si no dominas el ingles no hay tanto problema por que es muy fácil de comprender pero como ultimo consejo el player's sale en marzo 2025 en español y es probable que este salga por julio 2025

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charlineReviewed in France on March 31, 2025

Un indispensable pour tout maître du jeu ! Le Dungeon Master's Guide est un outil incontournable pour tous ceux qui veulent maîtriser une partie de Dungeons & Dragons 5e édition. Ce livre regorge de conseils, de mécaniques avancées et d’idées pour créer des campagnes inoubliables. ✅ Clair et bien structuré : Facile à comprendre, même pour un MJ débutant ✅ Des outils complets : Règles optionnelles, objets magiques, création de mondes… tout y est ! ✅ Une source d’inspiration infinie : Idéal pour improviser et enrichir ses scénarios Si vous souhaitez donner vie à vos propres aventures et captiver vos joueurs, ce guide est un must-have. Un achat que je ne regrette pas !

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Angus McGregorReviewed in Australia on April 24, 2025

This is the essential guide for any aspiring or current Dungeon Master. No DM should be without it. This edition is the most up to date one at the time of writing. In addition to all the rules you need to manage combat and encounters it has guidance on how to run a fun campaign and inspirational content for building places for your players to explore.

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Ayden HarperReviewed in Canada on November 14, 2024

This book is absolutely perfect. I’ve been running campaigns for the last few years now and I can say without a doubt that this book is EXACTLY what you need if you’re trying to get into DMing. Between the stunning art, fantastic detail, and all the fun little tables that scatter the pages, this book will have you learning not only how to be a DM but also how to be a good one. Buy this book, it’s awesome.

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Marcos D.Reviewed in Spain on January 14, 2025

La nueva version de d&d para continuar tus aventuras.