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· 【BIGGER, BETTER, & BRIGHTER - Experience A Display Like No Other!】 Unlock a private 135” 120Hz Full HD UltraClarity screen with a peak brightness of 4000 nits, perceived brightness higher than 1000 nits (the only glasses to reach this level), designed for fully engrossing visual immersion. That’s 15” bigger than VITURE One, 2X the refresh rate, and 120% brighter! · 【UltraClarity WITH NO BLURRY EDGES】- Edge-to-edge clarity, making even small text readable on the glasses’ giant display. Plus, VITURE Pro XR Glasses are anti-glare, anti-ghost, and anti-motion sickness! · 【MYOPIA ADJUSTMENTS ON THE LATEST MICRO-OLED PANEL FOR UltraClarity】- Nearsighted? No problem! Experience the newest Micro-OLED panel, uniquely equipped with myopia adjustments by VITURE. Tailored viewing in sharper focus on VITURE Pro, all for easy comfort and Next-Level CLARITY! · 【NEXT-GEN TECH: ENHANCED ELECTROCHROMIC FILM — Block Almost 100% External Light for UltraClarity】- As the world's first XR Glasses with electrochromic film, we’re taking it up a notch by blocking almost 100% of external light with a touch of a button. Lens shades are no longer needed for enjoying an immersive XR experience like no other before! · 【UltraFreedom: ABSOLUTE PRIVACY, EVERYWHERE】- Stay fully immersed and truly incognito: No visible content on the outer lenses and no sound-bleed disturbance for those around you to those around you thanks to our stunning stereo soundscape engineered in partnership with HARMAN — with our exclusive tech, enjoy complete and effortless privacy! · 【SGS A+ HIGHEST EYE-CARE CERTIFIED】 - Though VITURE Pro XR Glasses offer the highest brightness option in the market, they are A+ (the most premium performance) certified by SGS to cause less eye strain than your phone and even traditional screens like a computer monitor. · 【GAME, STREAM, & WORK ANYWHERE, ANYTIME】 - VITURE has led the way in the XR industry since the beginning, and our latest glasses are equally designed for gamers and working professionals alike. With a sharper display than ever, you can seamlessly switch from playing your favorite games or watching your favorite shows to working on next week’s big presentation all on the same device. · 【AN XR EXPERIENCE ON ALMOST ANY DEVICE with 3D/VR/Spatial Video Support】 - VITURE Pro XR Glasses are compatible with any USB-C device capable of video output including Android phones, iPhone 16/15, MacBook, and many more. And paired with our free SpaceWalker app, you can unlock multiple virtual screens, a suite of productivity tools, native 3D/VR video support (+ spatial video on iPhone 16/15 Pro), and more.· 【ULTIMATE EXPERIENCE = BEST HARDWARE + STRONGEST SOFTWARE】Our acclaimed SpaceWalker is now available on iPhone, Android, and macOS, with Windows support coming soon! Hardware is nothing without software, so we've focused on both from the start. As the first and only XR experience on iPhone, these XR Glasses offer a full XR experience (Multiscreen/3DoF/VR video/1-Click 3D) at a fraction of the cost. Now, this multi-screen magic is also on Android and MacBook.· 【AND MADE TO LAST - with Aircraft Grade Full-Metal Body & Premium Titanium Hinges】Quality, durability, and longevity are central to each element of VITURE's design. From support for universal standards like USB-C to emphasis on cloud computing and even full-body construction using aircraft-grade aluminum alloys, VITURE Pro XR Glasses are built to last inside and out.
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Keaton NyeReviewed in the United States on March 29, 2025
The Viture Pro XR Glasses let me edit with a full multi-screen setup. The image quality is solid, they’re comfortable for long stretches, and they actually fit into my workflow better than I expected. Pros: • Sharp, vibrant display • Multi-screen setup without extra monitors • Comfortable for long sessions (worn for 4-5 hours at a time) • Easy to pack and travel with Cons: • $399 price tag isn’t cheap • Takes some tweaking to get the right fit • Not every video plays nice with it on downloaded content
W. HeaneyReviewed in the United States on September 28, 2024
For their latest XR glasses, VITURE has upgraded nearly every spec possible, and as an overall package they've slightly outdistanced their competitors for this generation of glasses. So let's start with the things these glasses do as well (matches) or better (exceeds) than the competition: * Super bright (exceeds) * Diopter adjustments (exceeds) - people who need minimal vision correction may not need prescription inserts to get a clear picture * Electro-chromatic dimming very transparent when disabled (exceeds) and very dark when enabled (exceeds) * 1080p resolution (matches) * 120Hz display (matches) * 46 degree FOV (matches) Here are my opinions of areas where the glasses exceed the competition, but are subjective: * Looks nicer than any other glasses * Fits better * The proprietary magnetic connector is an upgrade over direct USB-C Areas where the competition may still be better: * The proprietary magnetic connector is way over priced if you need a replacement * Some competitors offer a third level of electro-chromatic dimming * Despite the claim of edge-to-edge clarity, my right lens has blurriness that no amount of adjustment fixes. At first I thought it may be just me or my unit but I have heard this from a number of people online, so I think there are some slight quality issues/manufacturing "defects." To be fair to VITURE their customer support is great and probably would have replaced it had I reached out and asked for that but with XR features the slight blurring can be ignored. * The high price tag So why am I only giving them a 4 out of 5? Well there's the slight quality issue I mentioned above with blurring. But the major thing for me is that it's 2024 and being the best of the 1080p glasses is no longer good enough to warrant a 5 star review, for the same reason that a 5 out of 5 game from the previous generation wouldn't get a 5 out of 5 if it came out today. These are great for 1080p glasses, but for nearly $500 in 2024 I'm ready for this form factor to be taking strides towards higher resolution and higher FOV.
F & EReviewed in the United States on August 21, 2024
Pros: > works perfectly with steam deck > def brighter than the viture one, which I had before this > the max volume is plenty loud. you can also wear headphones (without connecting them or turning them on) as a way to boost volume by containing the sound. You can achieve the same effect by cupping your hands over your ears and you'll know what I mean. I can hear super clearly on the lowest volume setting doing this > Even though the steam deck only ouputs at 60fps, the picture is so much smoother on the viture pros. When playing a 40fps game, there is a very noticeable difference in motion smoothness vs using the built in screen. > in a way, this is the nicest screen I have in my house. I dont have an OLED TV and the only other OLED screen was my phone. I have to say, the colors look really good. The reds just pop like i've never seen before Cons: > The edge screen blurriness is improved, but not solved, at least for me. I think you really need to position the glasses perfectly to get edge to edge clarity. It doesnt really bother me too much but it definitely bothered me more on the viture ones. > My spouse as a smaller IPD and said that no matter how the classes were adjusted, they would always see double. I'm not sure if there are IPD limitations but I have no other way of understand what's going on here. Overall, I basically use these exclusively for my steam deck because I dont have the pro dock (contemplating if its worth $130). Being able to lay down totally comfortably and play games is so awesome. Sitting at my desk to play games feel kind of weird now and a bit of a chore. I still do but nothing beats the comfort of laying down with a controller in hand and playing on a big colorful screen wherever is most comfortable. I often sit on a chair in my kid's room while I wait for them to sleep and play some games. They can't see the screen, and barely see the light so it doesnt bother them and I'm having a blast while I wait. game changer!
DrWCraneReviewed in Canada on August 5, 2024
I’ve been loving my original Viture One XR glasses since they arrived because they gave me back my ability to enjoy TV, movies, and videogames comfortably again after some chronic neck pain I’ve begun experiencing. When I heard there was a new model coming out I knew I needed to get a pair right away! Since the original version has been so good, I’ll recap what’s stayed the same: The glasses are the exact same comfortable size and form factor, they weigh about the same, and they come with the same nice hard-shelled travel case. They continue to use the same reliable magnetic connector instead of USB-C, which is a very good thing because that type of connector isn’t designed to be robust enough for constant movement and slowly becomes loose and unreliable over time. This is based on my experience with my old Rokid Air glasses which were amazing for about a month until the connection started to become unreliable and began constantly cutting out whenever I moved my head at all. DO NOT buy glasses that use USB-C if you value your money! In addition, the new Pro glasses remain compatible with all the original Viture accessories I have on hand like their extension cable and play-and-charge adapter. It’s also still natively compatible with the generic USB-C Thunderbolt extension cables I’ve tried, and you’ll probably need one if you plan to use these with a desktop computer. Input lag remains near-zero; I could swear these actually display content very slightly ahead of my phone’s built-in screen, but that.. shouldn’t be possible, right? Probably just my eyes getting tricked somehow. The main things that have changed are the viewing size of the projected display, the maximum brightness, and the maximum refresh rate. Of these changes, the brightness and refresh rate are the standout improvements by far. I can tell the field of view is a bit wider but it doesn’t jump out at me; it’s nice to have, but that feature alone isn’t worth upgrading for. I gave my old and new XR glasses to a friend to compare and he didn’t even notice that the new version has a larger picture, but the much greater brightness stood out to him right away and the greater motion fluidity was obvious. And it’s a little thing, but one of my favorite improvements is the addition of an on-screen display for brightness and volume adjustment. One other very welcome improvement is that they appear to have corrected the original version’s incompatibility with generic HDMI to USB-C adapters. On my PC at least, I can now use a cheap $20 adapter instead of Viture’s own adapter. I’m very happy to see this! Your mileage may still vary though - I can’t speak for every adapter out there. The much greater brightness seems to be facilitated, at least on Steam Deck, by accepting an HDR signal and tone-mapping it onto the displays’ native 8-bit panels while taking advantage of their incredibly wide brightness range. This does result in some color banding if you’re looking for it, but overall the effect is really outstanding and could easily be confused with true HDR. HDR videos from my Pixel 8A look great too. And speaking of phones, you should consider a smartphone copy of Alien: Isolation and a gamepad clip to be a mandatory purchase with these glasses! The experience is almost as good (BAD! TERRIFYING!!!) as playing it with the virtual reality mod on PC! Although the displays are native 1080p, they can also accept a wide range of other resolutions all the way down to 640x480, making them broadly compatible with just about any device you plug them into. The new 120hz option at 1080p is really fantastic. In addition to the obvious ability to play at higher FPS, this new high refresh rate is also evenly divisible for gaming at 30 FPS, 40 FPS, and 60 FPS, all with reduced input lag and no screen tearing. For movies and TV shows, 24 FPS also evenly divides into 120hz which should eliminate judder. The only thing I’d like to see added here is a 720p 120hz option for added convenience in some niche cases. On Steam Deck, be sure to enter the Settings -> Display menu and specify the output to be 1080p @ 120hz or else you won’t get the benefit of the higher refresh rate. Steam will still automatically limit games to displaying at 720p unless you adjust their launch properties, but relatively few games actually run well at higher resolutions on the Deck so I’ve rarely bothered with this. Unfortunately Steam OS (especially the current beta version as of the time I’m writing this) does have some annoying issues with external displays, but from what I can tell Valve’s aware of this and it should hopefully be fixed soon. Currently you’ll need to manually select 1080p @ 120 after you put the glasses on, then remember to set it back to 800p (or below) BEFORE unplugging them or else the Deck gets confused and fails to re-activate the built-in display. As far as I know, this specific issue isn’t a problem with the current “stable” version of Steam OS though. Just as with Windows, some games also don’t like it when display outputs are changed, so don’t count on being able to plug and unplug the glasses without restarting your game. One of the things I was most excited about with AR glasses was my expectation that they’d improve mobile devices’ battery life. After all, with the big built-in screen turned off, surely battery life would be better… right? Unfortunately this doesn’t appear to be the case. With my Steam Deck OLED completely idle in offline mode and simply viewing a full-screen screenshot in my Steam gallery, here’s how many watt-hours were consumed over the course of an hour: Internal display, max brightness: 5.94 Wh Internal display, min brightness: 5.45 Wh Viture One, max brightness: 6.23 Wh Viture One, min brightness: 5.73 Wh Viture One Pro, max brightness: 6.46 Wh Viture One Pro, min brightness: 6.23 Wh As you can see, at maximum (non-HDR) brightness, the built-in screen actually used the least power, and even at their minimum brightness the Pro glasses still use more battery life than the Deck OLED’s built-in screen at maximum (non-HDR) brightness. I’m quite surprised and honestly more than a little disappointed at my findings; I even repeated the tests to be sure I hadn’t recorded my numbers wrong, but they’re correct. To be fair, the perceived brightness of the XR glasses right in front of your eyeballs is quite high, so “low” on the glasses might be comparable to “high” on the built-in screen. On the upside, Steam Deck OLED has a 50 Watt-hour battery (Deck LCD = 40 Wh) so the reduction in battery life won’t actually be very large, probably only ever measured in minutes. It seems there must be a lot of busy electronics crammed into these tiny glasses. If you want to improve battery life, I highly recommend picking up Viture’s play-and-charge adapter which allows you to plug in an external power supply or battery while keeping the glasses connected. It doesn’t cost very much and completely eliminates battery anxiety. Since I now have two pairs of Viture glasses I also got their splitter hub which happens to include a sizable built-in battery pack of its own. After using this with my friends a few times I can strongly recommend picking up this accessory if you can afford it. It’s terrific for local multiplayer games or sharing a movie whether you’re on a couch at home or, as I found, on rainy days while camping. The only thing I’d change with the splitter hub is to add more output ports. Two is nice, but four would be perfect for party games or watching movies together as a family. I still highly recommend it, and the built-in battery adds considerable longevity to portable PCs or Nintendo Switch. Since these glasses are so good now I can really only nitpick or suggest improvements that current technology doesn’t yet allow: The built-in speakers are good but could be a bit louder to help with very quiet content. Some way to adjust IPD would make the glasses usable by a much wider range of face shapes, though it would also add undesirable bulk, so offering a few different chassis sizes might be a better option in the long run. Rather than including multiple different-sized nose cushions in the box, I’d prefer a built-in adjustment knob (similar to the existing myopia correction knobs) that raises or lowers the glasses’ bridge somehow. It might be hard to make this robust enough without adding too much bulk, but would help to make the glasses even more universal. The ability to tilt the front of the glasses up or down would help with viewing angles depending on the user’s face shape. A competing pair of XR glasses already has this feature so it’s certainly a possibility. Variable refresh rate on the glasses would be the holy grail of portable displays and it would completely eliminate this common gripe with the Steam Deck. Higher resolution like 1440p or the addition of true native HDR and 10-bit displays would, needless to say, be a terrific upgrade whenever these displays become available. Something I’d really like to see that should be fairly easy to add (maybe even in a firmware update?) is a built-in display scaling feature for people whose face shape means they can’t easily see all four corners of the screen. I seem to be a lucky one - my face shape allows me to easily see all four corners of the Viture Pro display perfectly, but two of the people I shared them with had difficulty with this. Pretty much any device you plug these into will offer output scaling as an option you can adjust anyway, but it would be a nice quality-of-life improvement to have your screen size preference saved to the glasses directly and never need to be adjusted once set, similar to brightness or volume. Now the big question: should you buy these? Personally, I see XR glasses as being the eventual replacement to televisions and monitors. They’re comfortable, they work ridiculously well, and the price is less than half that of the cheapest OLED television you can buy today despite offering a similar or better viewing experience. However, you’re going to be gambling that they work well for your face shape, which is far from guaranteed. You’ll notice the reviews for XR glasses rarely fall in the middle, they’re always “THESE ARE AMAZING!” or “THESE ARE TRASH!”, and different face shapes are the reason for this huge polarization. Steam Deck and most other things you plug them into offer the option to shrink the viewable display if need be, so if you can’t see the whole screen comfortably you can always make use of that option. But if your interpupillary distance (IPD) is simply too wide or narrow, they’ll probably be useless to you. Your IPD should be near the human average (63mm) for optimal comfort and usability, but plus or minus a few millimeters shouldn’t be a problem. I personally think it’s absolutely worth the gamble to try a pair, especially with Amazon’s free return policy. The Pro model is definitely the better product overall, but its upgrades don’t benefit all use-cases. If you already have the original Viture XR glasses, it’s a tough call. The slightly larger viewable display with the Pro model comes with the downside of the screen appearing to be slightly lower resolution, so if your primary use is productivity then I’d say no, stick with the base model. Rather than selling mine, I plan to keep my original Viture glasses semi-permanently connected to my PC for this very reason. The Pro model’s increased brightness, color vibrance, and refresh rate is such a huge improvement for visuals that I think they’re the perfect upgrade (or first-time purchase) for primarily entertainment users - and that’s why my Pro pair will probably be connected to my Steam Deck for the foreseeable future. They’re both excellent but have different strengths. Whichever you feel suits your needs better, definitely buy a pair. It probably sounds silly, but these changed my life. My chronic neck pain is gradually easing as the months roll by, since I can finally both work and relax in comfort again. It’s rare I’ll be a shameless cheerleader for a product, but this is one I’d absolutely recommend to anyone.
ShaneReviewed in Australia on December 6, 2024
So was hopeful after watching lots of youtube videos when these were on sale for black friday last week . After playing around with them on my ROG Ally X I now dont want to play it without these on lol ... its so good, its all about getting that sweet spot for the nose piece so you have full screen vision , i find they slide down my nose just a little and makes corners blurry but just need to loosen the existing nosepiece(find 2 works for me best that it comes attached with) just a little tight on my nose, seems easy enough to play around and loosen them up a little. Work flawlessly with the ROG ally , especially as it has 2 usb-c now, now have everything else wishlisted awaiting next sales( if I can wait that long) as I want these working on my Switch now too(and my PSPortal if thats possible..) , cant wait to keep using them more . Forza horizon 5 on Ally looks soooo good . And the speakers actually WOWed me too . First night wore them in bed and my wife is super sensitive to noise so I really thought it would wake her up , I tried it , not putting headphones in just playing NFS with the sound from glasses on max, she didn't stir one bit , the sound is surprisingly good. Now my new RogAllyX and these are my new fave toy
Clayton NashReviewed in the United Kingdom on March 7, 2025
I buy a lot of VR/AR stuff - I actually own some Apple Vision Pro goggles plus the meta glasses. So I'm the perfect customer for something like this. That said they surprised me with how well executed this was and the quality of the images. To be clear, these are basically an HDMI monitor hidden in some glasses. Anything that outputs video via USB-C will work. I only tried Apple stuff but they treat them as first class citizens. Ipad, IPhone, Laptop - instant connection and worked very sensibly. The Good: - Super clear image. I'm long sighted ( +2 ) and that make no difference. The myopia adjustments seem to work - I lent them to a friend and he got them adjusted easily. - For video these are killer - I didn't know this but the iPhone understands it's a 2nd screen so when you play netflix you just get a widescreen output of the video - the phone can turn it's screen off and video runs. In bed you can lie flat without hurting your neck. On a plane you can sit upright. It clearly runs the battery down but you can use it for 3-4 hours no issue - The sound is decent - if you're flying you'll want to use headphones but at home they just whisper in your ear - The electronic blocking filters are great - easy on or off and they super black. But if yiu want to walk around the house to get a drink, you can navigate with the video playing The not-so-great - The nose pads are essential to keeping these aligned. There's some play but you really need them held static in front of your eyes. And the nose pads dig in after an hour and pinch a bit - They're too narrow - the arms are spring loaded so will expand around your head - but for men these are just a touch too narrow. It's basically OK but needs sorting in version 2 or whatever - These do not look cool on you - you should not care but they are bulky - Navigating is a bit annoying - you can clearly see the screen but if you're on your iPhone you need to look at the device to tap on stuff. Once video is up and running you're not going to easily be able to pause and jump about. The phone screen will lock, you can;t face ID ( because you have opaque glasses on ) so it's a bit of a hassle. just let the video run - Reading fine text works but it's a little bit of a strain That said, I've used these a lot since buying them - they're really easy to get up and running and very immersive. You should buy them.
MichałReviewed in Poland on January 14, 2025
Za: - świetny pomysł - wygodne UI - wysoka jakość materiałów Przeciw: - produkt zdecydowanie nie dla wszystkich; jeżeli masz astygmatyzm przy krótkowzroczności - nie kupuj lub licz się z tym, że będziesz musieć dokupić specjalne wkładki ze szkłami korygującymi - znacznie się nagrzewa; mimo, że zauszniki nie dotykają skóry przy skroni, to ciepło jest wyczuwalne i powoduje dyskomfort - dostarczone noski do regulacji wysokości mogą Ci nie pozwolić do końca osiągnąć idealnego położenia okularów przez co, albo górna, albo dolna część ekranu będzie niewidoczna - możliwy blur/rozmycie przy bocznych krawędziach; prawdopodobnie związane z wielkością twarzy
Amr khodaryReviewed in Egypt on April 7, 2025
HIGH QUALITY 👌👌